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jthomas
Posts: 4
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Posted 05:26 Dec 06, 2016 |
glBegin(GL_QUADS); glTexCoord2f(_ 0.0___, _ 0.0______); glVertex3f(-1.0, -1.0, 0.0); glTexCoord2f(____0.0___, __3.0______); glVertex3f(-1.0, 1.0, 0.0); glTexCoord2f(____2.0___, _ 3.0______); glVertex3f(1.0, 1.0, 0.0); glTexCoord2f(____2.0___, __0.0_ ____); glVertex3f(1.0, -1.0, 0.0); glEnd();
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