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leannedavid
Posts: 14
Posted 09:09 Nov 22, 2016 |

Well.... I got cross-eyed doing this lmao but here:

 

GLubyte halftone[] = {

    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,

    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,

    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,

    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,

    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,

    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,

    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,

    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,

    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,

    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,

    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,

    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,

    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,

    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,

    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,

    0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55

    

};

 

  GLubyte bug[] = {

        0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

        0x03, 0x80, 0x01, 0xC0, 0x06, 0xC0, 0x03, 0x60,

        0x04, 0x60, 0x06, 0x20, 0x04, 0x30, 0x0C, 0x20,

        0x04, 0x18, 0x18, 0x20, 0x04, 0x0C, 0x30, 0x20,

        0x04, 0x06, 0x60, 0x20, 0x44, 0x03, 0xC0, 0x22,

        0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22,

        0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22,

        0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22,

        0x66, 0x01, 0x80, 0x66, 0x33, 0x01, 0x80, 0xCC,

        0x19, 0x81, 0x81, 0x98, 0x0C, 0xC1, 0x83, 0x30,

        0x07, 0xe1, 0x87, 0xe0, 0x03, 0x3f, 0xfc, 0xc0,

        0x03, 0x31, 0x8c, 0xc0, 0x03, 0x33, 0xcc, 0xc0,

        0x06, 0x64, 0x26, 0x60, 0x0c, 0xcc, 0x33, 0x30,

        0x18, 0xcc, 0x33, 0x18, 0x10, 0xc4, 0x23, 0x08,

        0x10, 0x63, 0xC6, 0x08, 0x10, 0x30, 0x0c, 0x08,

        0x10, 0x18, 0x18, 0x08, 0x10, 0x00, 0x00, 0x08    

  };

 

 

Put this code under your display function to render the patterns:

    glEnable(GL_POLYGON_STIPPLE);

    glPolygonStipple(bug);

    glRectf(0, 555.0, 325.0, 125.0);

    glDisable(GL_POLYGON_STIPPLE);

    glFlush();

 

Last edited by leannedavid at 21:14 Nov 22, 2016.