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venny
Posts: 61
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Posted 11:29 Mar 30, 2016 |
After looking around the web, I figured out how to work with OpenGL with the sample code given to us in class. 1) Download and install Xcode. Two ways to get this:
2) Open Xcode (may have to verify, which might take a while.) 3) Click "create new Xcode project" 4: OS X: Applications >> command line tool >> Next 5: Enter information
6: Click Next 7: Click on your project name in the navigation window then click Build Phases 8: Go to Link Binary with Libraries and click the + sign 9: Search and add GLUT.Framework 10: Search and add OpenGL.Framework 11: Now in your main.cpp you need to change the #includes to: #ifdef WIN32 #include <windows.h> #endif #include <GLUT/glut.h> #include <OpenGL/gl.h> #include <OpenGL/glu.h>
12: Run it and it SHOULD work Last edited by venny at
11:30 Mar 30, 2016.
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eykang
Posts: 95
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Posted 16:03 Mar 30, 2016 |
Good! |