Author | Message |
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hal255
Posts: 51
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Posted 13:45 Apr 26, 2015 |
Hello all, Has anyone figured out how to start the sprite at a random position? I tried something like: def main(): ball1 = Ball(randNum(500), randNum(500), randNum(5), randNum(5)) ... ... def randNum(maxInt): return random.randInt(0, maxInt)
The sprite always started at position (0,0), but the movement speed varies, so I know the last 2 numbers work, but not the first 2. Is there something I need to change in the class Ball as well?
Last edited by hal255 at
13:46 Apr 26, 2015.
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cliffordtzlin
Posts: 11
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Posted 13:50 Apr 26, 2015 |
It's weird that you're able to still generate random speeds but I believe you import randint from random not randInt. |
cliffordtzlin
Posts: 11
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Posted 13:52 Apr 26, 2015 |
Also make sure you have: self.rect = self.image.get_rect() self.rect.x = x or something along those lines to initiate a location |
hal255
Posts: 51
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Posted 14:13 Apr 26, 2015 |
Yea, had those in the Ball class. So I thought when creating the new Ball object, we give it some values (ball1 = Ball(0,0,4,5)), and the __init__ function of Ball class would set these values with the instructions above. Guess I'll pester Keenan on Tuesday. |
kknaur
Posts: 540
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Posted 14:31 Apr 26, 2015 |
Email me your code, I can look at it. |
ggonza83
Posts: 14
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Posted 16:56 Apr 26, 2015 |
For the random placement of the sprite I suggest that you use the randomint function to give it random x and y coordinates Example: import random random.randint(1, 10) # Integer from 1 to 10, endpoints included Hopefully that helps
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