Author | Message |
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jason1353
Posts: 12
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Posted 16:16 Oct 31, 2010 |
Suppose I have a cube in my 3D scene, if I apply GlRotated() on it it will be rotated around an axis passing its center of mass, how can I change this axis without resorting to GlTranslationd and vector additions? is there a simple shortcut provided by OpenGL? |